Service Oriented Architecture and Event Driven Systems

Service Oriented Architecture and Event Driven Systems

Learn SOA, event driven architecture, messaging patterns, and distributed system design for modern scalable systems



Sub Category

  • Software Engineering

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Objectives

  • Understand the core principles of Service Oriented Architecture and how to design clear service boundaries
  • Distinguish between SOA, Microservices, and Event Driven Architecture and know when to use each approach
  • Design stable service contracts that evolve safely without breaking existing consumers
  • Apply synchronous and asynchronous communication patterns appropriately in distributed systems
  • Design and model domain events and integration events for real world architectures
  • Understand delivery guarantees, message ordering, duplicates, and failure scenarios in event systems
  • Implement idempotent consumers and handle retries, dead letter queues, and poison messages
  • Design event choreography and orchestration flows and understand their architectural tradeoffs
  • Apply schema evolution and versioning strategies for event contracts
  • Understand eventual consistency and design reliable business transactions using the Saga pattern
  • Apply the Outbox pattern to ensure reliable event publishing without dual write failures
  • Integrate legacy and external systems using patterns such as Anti Corruption Layers and CDC
  • Identify and avoid common SOA and EDA anti patterns that lead to distributed monoliths
  • Design observable event driven systems using tracing, correlation IDs, and monitoring techniques
  • Understand operational concerns such as consumer lag, tracing asynchronous flows, and system diagnostics
  • Design secure messaging architectures with trust boundaries, proper authorization, and safe event payloads
  • Apply architectural thinking to build scalable, resilient, and evolvable distributed systems


Pre Requisites

  1. Basic understanding of software development and programming concepts
  2. Familiarity with object oriented programming principles
  3. Basic knowledge of Java or another programming language
  4. Understanding of fundamental system design concepts such as APIs and services
  5. Basic knowledge of HTTP, REST, or client server communication
  6. Familiarity with distributed systems concepts is helpful but not required
  7. A willingness to think about software architecture and system design at a deeper level


FAQ

  • Q. How long do I have access to the course materials?
    • A. You can view and review the lecture materials indefinitely, like an on-demand channel.
  • Q. Can I take my courses with me wherever I go?
    • A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!



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