AI-Assisted Game Design: From Demo to Release

AI-Assisted Game Design: From Demo to Release

Ideas are cheap; execution is everything. This is a practical, hands-on course designed to help you release a game.



Sub Category

  • Other IT & Software

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Objectives

  • Break down game concepts using the Mechanics, Dynamics, and Aesthetics (MDA) framework
  • Develop a production-ready Game Design Document (GDD) focused on scope and execution
  • Build and maintain production roadmaps across disciplines (Art, Code, Audio, QA)
  • Set up and configure a game project in Arielle
  • Prepare projects for milestone reviews, scaling, and shipping


Pre Requisites

  1. No coding or art skills required: This course focuses entirely on production, management, and design pipelines.
  2. A willingness to cut your favorite ideas: You must be prepared to aggressively scope down your game concept and focus on execution
  3. No Prior requirements or prerequisites for taking this course.


FAQ

  • Q. How long do I have access to the course materials?
    • A. You can view and review the lecture materials indefinitely, like an on-demand channel.
  • Q. Can I take my courses with me wherever I go?
    • A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!



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