Create Mixed Reality ArchViz in Unreal Engine for Meta Quest

Create Mixed Reality ArchViz in Unreal Engine for Meta Quest

We'll be using Meta XR Interaction SDK and Oculus Samples project to speed up the development



Sub Category

  • Game Design

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Objectives

  • Set up a complete Unreal Engine 5.5.4 development environment for Meta Quest and Android
  • Exporting and Importing an architectural scene from 3DS Max into Unreal and setting up essential blueprints and baked lighting for movable entities
  • Create and access a custom hand-held UI widget using the Meta XR Interaction SDK
  • Package and deploy a functional architectural mixed reality experience to Meta Quest devices


Pre Requisites

  1. You should have 3DS Max (or Sketchup) Installed on your PC along with Corona or Vray
  2. At least a 6 GB VRAM GPU (Nvidia preferred)
  3. A Meta Quest 3 or 3S Headset
  4. Type C Link Cable
  5. Very basic understanding of Unreal Engine's navigation (not compulsory)


FAQ

  • Q. How long do I have access to the course materials?
    • A. You can view and review the lecture materials indefinitely, like an on-demand channel.
  • Q. Can I take my courses with me wherever I go?
    • A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!



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