Lear how to program and create your own graphics using OpenGL
Sub Category
- Programming Languages
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Objectives
- we would start with the basics of OpenGL so that the learner is well aware of the standard libraries and terminologies associated with the world of OpenGL.
- Next, we would learn about Vertex Buffers in OpenGL. Vertex Buffer is used in OpenGL for uploading the vertex data
- we would also have code organization in OpenGL which will enable the learner to develop an organized code by taking into account various abstraction techniques
- In the final section, we would go through textures. Textures are an important section in OpenGL as it is an aspect of decoration of a 3D object typically.
Pre Requisites
- As the design of the course to bridge the gap between the industry and the professionals who are willing to pursue their careers in the field of open and other graphics API the prerequisites at the eligibility criteria set for this OpenGL Training Certification is very minimal as the main target is to provide information and skills to all the individuals who are willing to enter the industry.
FAQ
- Q. How long do I have access to the course materials?
- A. You can view and review the lecture materials indefinitely, like an on-demand channel.
- Q. Can I take my courses with me wherever I go?
- A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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Coupon Code(s)