Learn how to create a complete 2D grid-based puzzle game from start to finish in Godot engine 4.3+ with C#!
Sub Category
- Game Development
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Objectives
- Grid-based puzzle mechanics - placing buildings on a grid, updating grid state, and querying the grid
- Godot fundamentals - scene composition using a variety of nodes, signal definition and handling, scripting, custom resources, export variables, and more
- Godot 4.3+ TileSet and new TileMapLayer - y-sorting multiple stacked layers, tile animations, custom user-defined tile data, and auto tiling
- C# scripting - using C# effectively in Godot 4, C# data structures, using LINQ for filtering and querying data, using Nuget packages, and extension methods
- Publishing - export your game for distribution
- UI - using containers for layout, using custom themes, defining theme variations, textures and nine-slice, and buttons
- Saving and loading - using JSON to store and load game save data to a custom user directory
- Audio - implementing sound effects and music
Pre Requisites
- Some programming experience with statically-typed languages is strongly recommended
FAQ
- Q. How long do I have access to the course materials?
- A. You can view and review the lecture materials indefinitely, like an on-demand channel.
- Q. Can I take my courses with me wherever I go?
- A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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