Learn to create immersive VR games and experiences using html, javascript and the A-Frame library
Sub Category
- Game Development
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Objectives
- using html and javascript to build VR games
- using the A-Frame library
- using Oculus Quest touch controllers in your game
- navigation using Oculus touch controllers in your games
- locomotion using the thumbsticks
- forward and backward movements and snap turns
- rapid terrain environment generation
- adding physics to your game
- adding sound effects and background music
- reusable game mechanics
- controller interactions
- raycasting and object selection
- distance grabbing of objects in the VR world
- instant publishing to the web using glitch
- testing and debugging using your Oculus Quest headset
- collision and intersection detection
- automatic object creation and removal
- adding cameras to the scene
- trigger button applications
- adding animations
- game project - beat saber clone
- adding haptic feedback
- creating 3D models using a-frame
- and more...
Pre Requisites
- Windows PC
- HTML and Javascript is helpful but not necessary
- Oculus Quest 2 headset
FAQ
- Q. How long do I have access to the course materials?
- A. You can view and review the lecture materials indefinitely, like an on-demand channel.
- Q. Can I take my courses with me wherever I go?
- A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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