
A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
Sub Category
- Game Development
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Objectives
- How to use bitwise operations to optimise processing and storage in games.
- Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
- The principles and practice behind collision detection with lines, line segments and ray casting.
- The beauty of affine transformations and the fundamentals in transforming game objects.
- What a quaternion is and how it is used to rotate game objects.
- How to build a mathematics library in C# from scratch.
Pre Requisites
- Familiarity with the Unity Game Engine
- Confidence in programming with C#
- Mathematics skills to high school level (basic trigonometry and algebra).
FAQ
- Q. How long do I have access to the course materials?
- A. You can view and review the lecture materials indefinitely, like an on-demand channel.
- Q. Can I take my courses with me wherever I go?
- A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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